Vettaidocs
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Quests

What each quest asks for, what it pays, and the exact moment the server calls it done.

Quests are per wallet, per UTC day. They are created once, the first time you ask for them after midnight UTC, and read back on every request after that. Two sockets opening in the same second cannot both create today's hunt, because the table itself carries a unique line on address, day and kind.

Every number below is written by the server from events the server produced. Your phone never reports a kill, a delivery or a visit. It sends an intent, the simulation decides what happened, and the quest engine writes it down.

The four quests you get by default

QuestTargetDone whenReward by default
Hunt5 killsthe simulation credits you with the fifth drone kill today0.5 NIM
Courier1 deliveryyou pick up at the right point and drop at the right point within 120 seconds0.3 NIM
Landmarks4you interact at each of the four landmarks0.2 NIM on your first day with this quest, 0.05 NIM after
Streak1nothing: it is created already done0.2 NIM on day one, plus 0.5 per day, capped at 10 NIM

A fifth kind, landlord, is generated only when the operator turns it on. See Landlord.

Rewards are read from the server's reward table and every one of them can be overridden from the environment, so treat the column above as the shipped defaults. The reward stored on your quest row is the number that will be paid.

Hunt

Five drone kills. Kills come out of the simulation, from the hitscan shot and the damage it does, and the kill is credited to the player who did the most damage to that drone. There is no message a client can send that reports a kill.

The counter keeps going past five. The quest is done at the target, but kills carry on being recorded up to 999 a day, because the weekly ladder ranks wallets on that same number.

There is a ten metre circle around the office door where no shot works in either direction. You cannot fire out of it and a drone cannot fire into it, and a drone that had you in its sights drops you the moment you step inside. So the claim desk is somewhere to stand and catch your breath, and a fight is something you have to walk out into. Pull the trigger inside the circle and the game says so rather than firing a shot the server would refuse.

Courier

One parcel, from a pickup point to a drop point, inside two minutes.

The route is drawn from your address and the day, not from a clock, so the same wallet gets the same route all day and two wallets get different ones. Both ends are interact messages and both are measured against the server's own copy of your position: stand more than 2.5 metres away and the interaction is refused.

If the parcel goes cold on the way, the quest is not failed. The pickup is cleared and you start again from the pickup point.

Landmarks

Four fixed places in the city. Touch each one once. Reaching the same landmark twice counts once, and the quest records which of the four you have reached so the HUD can show you the ones that are left.

The reward drops after your first day with this quest. The server checks whether your wallet has ever had a landmarks quest on an earlier day and writes the lower reward if it has.

Streak

The streak quest is born finished. Turning up is the task. What it pays depends on how many UTC days in a row you have actually claimed it: day one pays 0.2 NIM and every day after that adds 0.5 NIM, up to a ceiling of 10 NIM.

A day where the quest was created but never claimed breaks the run. The streak pays for showing up and taking it, not for the row existing.

One more thing happens at creation: the streak is clamped to whatever your daily cap still allows. If you have already taken most of your day, the streak is written down at what is left rather than at the full curve, so the number on the card is the number that would actually be paid. A wallet that has had its whole day gets a streak worth nothing, and a quest worth nothing has nothing to claim.

Sound

The city has sound: the blaster, drones humming where they fly, bolts you can hear coming from the side they come from, and a chime when a payout lands. The speaker button beside the round trip reading at the top right turns it all off and on, and this phone remembers the answer. On an iPhone the ringer switch wins: with the phone on silent Vettai is silent, which is the phone's rule rather than the game's.

From done to paid

A quest at done is not money yet. It becomes money only through the claim endpoint, which needs a second signature from your wallet. See Claiming.